Wednesday, March 14, 2012

More Drive-By Doodles

Smoke Angels & Whisky Shots

Quick marker self-portrait

Work in Progress James Moriarty & Sebastian Moran

Random sketches/studies

Monday, February 27, 2012

Woke Up In 1973

Designing props because they're fun.
Potentially for a film I pitched last week.

All are based off of my nan's old farmhouse (where I grew up). For the longest time, the house seemed to be stuck in the 70s.

Sunday, February 26, 2012

Bumps In The Night

Just doodling some monsters & creatures for fun.

Sunday, February 19, 2012

Heroes & Villains take 2. Well, not quite.

Another life drawing assignment- but this time we took drawings of costumed models from class and tried to bring out their character, acting and personality.

Saturday, February 4, 2012

Drive-By Doodles


Thursday, January 26, 2012

Puppets

Over the last few months, making puppets has become a bit of an obsession of mine.
Here are the three I've completed.


All are aluminium block armatures (with lots of help from my dad with the fancy aluminium bits)
The clothes were made from recycled fabric & old clothes (charity shops, etc).
Aged & dyed fabric accordingly- as well as lined garments.
Patterns were drafted by myself.
Knitting was done on a miniature scale.

I've never enjoyed something so much & I want to do this for the rest of my life.

Next step is to learn how to cast & make silicone puppets.

Saturday, January 21, 2012

Drive-by doodle dump-
Portfolio is coming soon.



Friday, December 16, 2011

Final animation drop offs. Met deadlines.
Will definitely go back and fix some of the major issues in the new year.

Quick stop-motion test, trying out my first puppet :D



I found that learning how to render things in Maya is somehow more confusing than actually animating in the software. So I might go back and re-render these when I come back to school in January.

First real animation done in Maya. It's a walk cycle using the default pre-rigged character at Sheridan:



Second animation in Maya. A thinking character, lip synced to a Carl Sagan quote (which seems to be a bit out of sync in this render...). Character is the Blake rig.



Finally, this is a biggy. The final reel with my action analysis animation.




I learned a lot through this action analysis project- definitely a LOT more than in my previous two years combined.
  • tying down your animation is insanely important
  • stupidly complex characters suck to animate (STOP WITH THE SEAMS)
  • I need to design simpler characters
  • clean up takes me forever
  • flash really sucks for animating
  • After Effects is really fun
  • learn to budget time better

Overall I'm "okay" with the end result. I definitely want to go back and fix things before I add it to my portfolio.
But, at the end of the day, I got something done and handed in- that was ultimately the goal.

Now I'm off to pack and head home for the holidays.
Survived the first semester of year 3. HUZZAH.

Monday, November 28, 2011

This guy will have relevance soon. I just need to get him out of my head.


His name is tentatively Mr Magpie.

Thursday, November 24, 2011

Because I couldn't sleep, I painted this.
I stayed up all night, every night, for a year- waiting to see if she still loved me. Spoiler: she didn't.

I'm going to pass out now.