Wednesday, March 14, 2012
Monday, February 27, 2012
Woke Up In 1973
Sunday, February 26, 2012
Sunday, February 19, 2012
Saturday, February 4, 2012
Thursday, January 26, 2012
Puppets
Over the last few months, making puppets has become a bit of an obsession of mine.
Here are the three I've completed.




All are aluminium block armatures (with lots of help from my dad with the fancy aluminium bits)
The clothes were made from recycled fabric & old clothes (charity shops, etc).
Aged & dyed fabric accordingly- as well as lined garments.
Patterns were drafted by myself.
Knitting was done on a miniature scale.
I've never enjoyed something so much & I want to do this for the rest of my life.
Next step is to learn how to cast & make silicone puppets.
Here are the three I've completed.
All are aluminium block armatures (with lots of help from my dad with the fancy aluminium bits)
The clothes were made from recycled fabric & old clothes (charity shops, etc).
Aged & dyed fabric accordingly- as well as lined garments.
Patterns were drafted by myself.
Knitting was done on a miniature scale.
I've never enjoyed something so much & I want to do this for the rest of my life.
Next step is to learn how to cast & make silicone puppets.
Friday, December 16, 2011
Final animation drop offs. Met deadlines.
Will definitely go back and fix some of the major issues in the new year.
Quick stop-motion test, trying out my first puppet :D
I found that learning how to render things in Maya is somehow more confusing than actually animating in the software. So I might go back and re-render these when I come back to school in January.
First real animation done in Maya. It's a walk cycle using the default pre-rigged character at Sheridan:
Second animation in Maya. A thinking character, lip synced to a Carl Sagan quote (which seems to be a bit out of sync in this render...). Character is the Blake rig.
Finally, this is a biggy. The final reel with my action analysis animation.
I learned a lot through this action analysis project- definitely a LOT more than in my previous two years combined.
Overall I'm "okay" with the end result. I definitely want to go back and fix things before I add it to my portfolio.
But, at the end of the day, I got something done and handed in- that was ultimately the goal.
Now I'm off to pack and head home for the holidays.
Survived the first semester of year 3. HUZZAH.
Will definitely go back and fix some of the major issues in the new year.
Quick stop-motion test, trying out my first puppet :D
I found that learning how to render things in Maya is somehow more confusing than actually animating in the software. So I might go back and re-render these when I come back to school in January.
First real animation done in Maya. It's a walk cycle using the default pre-rigged character at Sheridan:
Second animation in Maya. A thinking character, lip synced to a Carl Sagan quote (which seems to be a bit out of sync in this render...). Character is the Blake rig.
Finally, this is a biggy. The final reel with my action analysis animation.
I learned a lot through this action analysis project- definitely a LOT more than in my previous two years combined.
- tying down your animation is insanely important
- stupidly complex characters suck to animate (STOP WITH THE SEAMS)
- I need to design simpler characters
- clean up takes me forever
- flash really sucks for animating
- After Effects is really fun
- learn to budget time better
Overall I'm "okay" with the end result. I definitely want to go back and fix things before I add it to my portfolio.
But, at the end of the day, I got something done and handed in- that was ultimately the goal.
Now I'm off to pack and head home for the holidays.
Survived the first semester of year 3. HUZZAH.
Monday, November 28, 2011
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